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Old Oct 10, 2010, 02:05 PM // 14:05   #341
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Well I'm sure I'll get flame over this opinion but I find the HoM too easy to 50/50, I'd sorta like to increase to cap, and add more non title rewards on upper end of the spectrum at more spaced out intervals. Plus I feel a lot of the Monuments are lacking.
Honor: IMO best implemented of the 5 requiring 40/52 titles, ~75% completion needed in the monument feels right. Would like to see added achievements for multiple pvp titles, possibly add 1 points each for having 2 and 3 pvp titles. This would also making it so people actually have to pvp to get full points.
Valor: 15/33 possible weapons, <50% completion getting 100% reward. add a point each for 20 and 25 weapons.
Resilience: 7/20 possible armors, again with valor but lower % completion. I would add a point for having 11 and 15 armors
Fellowship: 100% completion for 100% reward, perfect.
Devotion: 50/108 and growing minis available(next May it will at least 123 total). I'd like to see it a little higher to get it closer to the honors 76% completion than Valors 49% completion. add an extra point for having 60 and 70 minis each.
But even with this criticism I find they way they implemented the system is really good.
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Old Oct 10, 2010, 02:48 PM // 14:48   #342
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Why spend dev time on rewards that less than 0.1% of the players will ever see/obtain?
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Old Oct 10, 2010, 02:55 PM // 14:55   #343
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Quote:
Originally Posted by Shadowmoon View Post
Well I'm sure I'll get flame over this opinion but I find the HoM too easy to 50/50, I'd sorta like to increase to cap, and add more non title rewards on upper end of the spectrum at more spaced out intervals. Plus I feel a lot of the Monuments are lacking.
Honor: IMO best implemented of the 5 requiring 40/52 titles, ~75% completion needed in the monument feels right. Would like to see added achievements for multiple pvp titles, possibly add 1 points each for having 2 and 3 pvp titles. This would also making it so people actually have to pvp to get full points.
Valor: 15/33 possible weapons, <50% completion getting 100% reward. add a point each for 20 and 25 weapons.
Resilience: 7/20 possible armors, again with valor but lower % completion. I would add a point for having 11 and 15 armors
Fellowship: 100% completion for 100% reward, perfect.
Devotion: 50/108 and growing minis available(next May it will at least 123 total). I'd like to see it a little higher to get it closer to the honors 76% completion than Valors 49% completion. add an extra point for having 60 and 70 minis each.
But even with this criticism I find they way they implemented the system is really good.
Although i am very impressed with what they have given us so far, I have to agree with several of your points. I too felt that it was a little to easy to get 50/50. 50/100+ minis seemed a little low to me, though I don't want to see a reward for getting all of them.

AS there is still more content to come, I;m wondering how this will affect the HoM/rewards. WIll there just be more options added with the new weapons/minis, or will they add a few more requirements to the HoM?
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Old Oct 10, 2010, 03:18 PM // 15:18   #344
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50/50 isn't very difficult at all. ANyone playing GW1 for the past few years can easily achieve it.

What annoys me most is the way ANET handled GWAMM title progression in GW2. For more on that, go to this thread:

http://www.guildwarsguru.com/forum/gwamm-t10454184.html
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Old Oct 10, 2010, 03:51 PM // 15:51   #345
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I think there is a flaw in some people's perspectives here.

Getting 50 points is no small achievement by any means. It takes hundreds upon hundreds of hours of purposeful gameplay, more time than most GW players ever spend playing the game. You cannot get 50 points without either playing for years, or sacrificing a large chunk of time to play GW each day over the course of months.

I don't think most people who have achieved 50 points understand the amount of work it took them, ironically. Maybe because they got all of their points at once, when the website was released a few days ago.
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Old Oct 10, 2010, 03:54 PM // 15:54   #346
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So wait, all the people who duped and are amongst the lucky few who are able to buy the super expensive minipets won't get rewards in GW2?

Finally something Anet has done right.... (no sarcasm)

The one reason I was always scared of HoM was that it would privilege those who duped and were the only ones able to purchase every minipet. Good to see that the game doesn't draw lines between the different minipets, because offering rewards for GW1 gameplay, and offering rewards for having abused certain mechanics or exploits in GW1 are 2 different things.

Money in GW1 should not be the base for rewards in GW2, looks like Anet did it right.
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Old Oct 10, 2010, 05:09 PM // 17:09   #347
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Quote:
Originally Posted by Vàna Rúndóttir
So I'm now hoping that like a "God Walking" title, my panda might become a GW2 reward separate from the points system. Or perhaps that people like me who won pets, rather than bought them (since gold sources are sometimes suspicious), get some recognition for that achievement in GW2.
I mean absolutely no disrespect when I say this, but you already got recognition for placing in a GW1 art contest. In addition to the mini, I believe you got other prizes and your piece is still on display for the world to see.

Rare minis in GW2 should be earned through GW2 contests or promotions.

Quote:
Originally Posted by Adul
I think there is a flaw in some people's perspectives here.

Getting 50 points is no small achievement by any means. It takes hundreds upon hundreds of hours of purposeful gameplay, more time than most GW players ever spend playing the game. You cannot get 50 points without either playing for years, or sacrificing a large chunk of time to play GW each day over the course of months.

I don't think most people who have achieved 50 points understand the amount of work it took them, ironically. Maybe because they got all of their points at once, when the website was released a few days ago.
He has a valid point.

I often forget how much time I spent on my monk when I was working on GWAMM. I also forget how much money I blew on countless sets of armor, consumables for the titles, and other stuff. It's really is easy to say 50/50 is a walk in the park when you logged on the other day to see that you don't have to worry about it!

That being said, I don't think it's going to be hard for people to get 30 or even 50 points if they actually want the rewards.
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Old Oct 10, 2010, 05:15 PM // 17:15   #348
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Originally Posted by Shadowmoon View Post
Well I'm sure I'll get flame over this opinion but I find the HoM too easy to 50/50
What makes you think they were designed to be hard?

Quote:
What annoys me most is the way ANET handled GWAMM
Uh, what did they do wrong?

Last edited by BlackSephir; Oct 10, 2010 at 05:18 PM // 17:18..
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Old Oct 10, 2010, 05:57 PM // 17:57   #349
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Originally Posted by BlackSephir View Post
What makes you think they were designed to be hard?


Uh, what did they do wrong?
Since people have a tough time understanding what they read, I will break it down real nice and simple:

The way ANET implemented GWAMM carryover is like this:
If you have one GWAMM character in GW1, then you can display GWAMM on ALL your characters in GW2

The way it should have been implemented is as follows:
If you have one GWAMM character in GW1, then you can display GWAMM on only ONE chosen character in GW2. Thus, people with multiple GWAMMs can display on more characters in GW2. More work done in GW1 should carryover equally in GW2. It has nothing to do with money!
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Old Oct 10, 2010, 05:58 PM // 17:58   #350
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^they introduced gwamm in the first place. thats what they did wrong.
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Old Oct 10, 2010, 06:01 PM // 18:01   #351
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There is one thing I wish they would have use as reward that wasn't there, Divine Aura. I can only hope this would be added latter, perhaps as a 50/50 reward.
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Old Oct 10, 2010, 06:13 PM // 18:13   #352
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No, no, no, no divine aura for HoM
That will probably either not be there at all (art direction decision) or be a thing obtained by the collector's edition (you know, like in GW1).

Less throwbacks to a six-year old game please. GW2 is a fresh wind, these HoM things are really sweet but lets not overdo it.
If you want to show off in outposts do it in GW1 imo.
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Old Oct 10, 2010, 06:17 PM // 18:17   #353
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No, no, no, no divine aura for HoM
That will probably either not be there at all (art direction decision) or be a thing obtained by the collector's edition (you know, like in GW1).

Less throwbacks to a six-year old game please. GW2 is a fresh wind, these HoM things are really sweet but lets not overdo it.
If you want to show off in outposts do it in GW1 imo.
I agree. Promotional items should definitely not be carried over to GW2. Promotions are rewards in themselves, they do not need to be further rewarded in a circular manner.
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Old Oct 10, 2010, 06:38 PM // 18:38   #354
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Quote:
Originally Posted by mage767
The way I think it should have been implemented is as follows:
If you have one GWAMM character in GW1, then you can display GWAMM on only ONE chosen character in GW2. Thus, people with multiple GWAMMs can display on more characters in GW2. More work done in GW1 should carryover equally in GW2. It has nothing to do with money!
Fixed it for you.

Every title they have told us about so far is account wide... and you're complaining? Seriously? Nobody forced you or anybody else to get more than one GWAMM. That was your choice.

I wish people would stop feeling like they are entitled to additional perks because they have a 15 inch e-peen.

Quote:
Originally Posted by Adul
I agree. Promotional items should definitely not be carried over to GW2. Promotions are rewards in themselves, they do not need to be further rewarded in a circular manner.
I agree. I'm not hoping to carry anything like that over, but I do hope a few weapons like the Glacial Blade might make it into the GW2 arsenal as drops or something. It's an awesome sword and hardly anybody used it in GW1 because of the stats.
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Old Oct 10, 2010, 07:47 PM // 19:47   #355
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Originally Posted by mage767 View Post
50/50 isn't very difficult at all. ANyone playing GW1 for the past few years can easily achieve it.
Ehh no, not unless people want to grind mindlessly, I'm glad they made it so that people just playing the game can get some way to get the items.

EDIT:

I've played pretty much since the start (off and on) and NEVER owned an ecto.

Last edited by majoho; Oct 10, 2010 at 08:12 PM // 20:12..
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Old Oct 10, 2010, 07:54 PM // 19:54   #356
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Quote:
Originally Posted by mage767 View Post

The way ANET implemented GWAMM carryover is like this:
If you have one GWAMM character in GW1, then you can display GWAMM on ALL your characters in GW2

The way it should have been implemented is as follows:

How amusing. I'm eager to hear what makes your version better than ANet's other than "because I say so, durr".
Oh, and other than "because i've wasted so much time and now i feel like a sucker".

Quote:
More work done in GW1 should carryover equally in GW2. It has nothing to do with money!
If GW ever was "work" to you then I suggest you leave this game and its future instalments forever. Obviously it's not healthy for your mental health.

Quote:
There is one thing I wish they would have use as reward that wasn't there, Divine Aura
If you've ever wondered why some people make fun of players with gwamm- wonder no longer!
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Old Oct 10, 2010, 08:08 PM // 20:08   #357
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Default High End Minis

Now we can find that dedicating very rare minis to HoM was pointless, cuz its only necessary to add one "green" and one "gold" pet to get points, so Varesh and Rurik are good enough. It was no need do dedi Panda or Kanaxai
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Old Oct 10, 2010, 08:23 PM // 20:23   #358
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Most of us knew all along that it wouldn't be like that.

Sure maybe different tiers of minipets from white/purple/gold/unique but between a moa chick/dhuum/kanaxai... it's not like Anet to do something like that, besides, there are just too few to reward those players, and its not about rewarding the richest.
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Old Oct 10, 2010, 08:25 PM // 20:25   #359
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pretty much true lol. Unless they change something so that you can bring minis you've dedicated in your HoM to GW2
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Old Oct 10, 2010, 08:37 PM // 20:37   #360
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Quote:
Originally Posted by mage767 View Post
More work done in GW1 should carryover equally in GW2.
I agree. Fire God's Vabrances should have been 50/50 and no items should have even been handed out until 20/20.

Everything else, meh.
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